MtG|Review: Commander 2015 “Call the Spirits”

For the original deck list go here!

The first few times I saw this deck in action it feels too slow but after looking through the cards and possible ways to play it I realized that it just needs to be tweaked more then the other Commander Decks.

Daxos as a Commander is a solid 2/2 for his WBC casting cost but its his ability to bring more creatures to the board that makes him shine. My plan is to start converting it to a constellation deck as the tokens Daxos brings would trigger off of them.

Same with the previous deck it has most of the lands you need to build a nice base around and you’ll just need to put in a few more into those special lands e.g Godless Shrine.

I took out the alternate general as it doesn’t fit in the flavor/strategy anymore and loaded up with more Enchantments that remove or hinder my opponents more. I’m debating on adding Whip of Erebos as I don’t like the idea of losing a card to exile in EDH. Rule of Law didn’t make the cut as it would be counter intuitive. Will write more about how it performs once I play it against other people and it will be updated constantly for the next few months (along with Sen Triplets) as I slowly get my hands on cards I want to add.

Comment below on your favorite Enchantments and the updated deck list can be found here!

Comics|Marvel Issue 1’s

Picked up a stack of comics a few weeks ago and finally got the time to start going through them. One of my go to places (Metropolis Comics) had  a bunch of the Skottie Young covers so I picked those issues up on top of All-New All-Different Avengers #1.

Karnak #1

Pleasantly surprised with this title, think warrior monk in his tower of knowledge in exile that gets a call from super secret agency. The book is well paced, great dialog and the gritty art is perfect for it.

The Astonishing Ant-Man #1

Unfortunately don’t know enough about Ant-Man (heck I still need to watch the movie) his stories seem to be a throwback to the old Spider-man is always down on his luck because of X,Y,Z. I like where the story was going and as I always try to explain to people about comics you can tell what era its from because of the topics they talk about but the plot device which in this case someone raising funds for a Super Villain App.

Hercules #1

Hercules! I just started getting the older titles (yes, because it featured Amadeus Cho and written by the amazing Greg Pak). If you read the old issues he was portrayed almost like a frat boy with powers but this time around it seems like he’s back as a more mature and responsible version of himself. His costume was also updated so be prepared to see him without his traditional toga

Drax #1

Drax was lovable in the Guardians Movie (if you can call a homicidal maniac who takes things literally lovable….wait a minute). It opens with the Guardians taking on (insert alien race that is not Kree or Skrull here) and after successfully completing the mission goes on their separate ways. AND what does someone that has nothing to do aside from guard the galaxy do when he doesn’t have that left? Go and try to kill Thanos!

The Uncanny Inhumans #1

Still getting used to Medusa being the leader of the Inhumans. There’s so many things that happened in between that I’ll need to catch up with the guys at the shop to catch up. The most interesting part of it so far is how it shows multi ethnic characters (way to go Marvel).

Web-Warriors #1

Continuing where Spiderverse left off. It shows the various Spiders helping Universes that lost their Spider. I’m 50/50 on this as I thought Marvel is doing away with the multiverse but then again the plot has me intrigued enough to at least give the next issue a try.

MtG|Review: Commander 2015 “Wade Into Battle”

For the original deck list go here

This deck is built for a really aggressive player. With a casting cost of WRCC you can potentially put Kalemne into play by 2 Turn and Swinging for Damage by Turn 3. (A God Hand opening would involve either a Plains or Mountain/Sol Ring/Mana Vault as that will allow you to swing in by Turn 2).

After using the deck during Arma-Game-Don which had me attacking the first place person right from the get go (forget diplomacy I was aiming not to be last place). It was apparent that it suffers from not enough draw which coupled by the high casting cost cards in my hand kept me from being able to keep up the pressure as well as defend myself.

Straight out of the box its good but as with everything you can make it better with the addition of new cards particularly ones that fit your play style. With that said here’s an updated list with cards I’ve added from my own stuff and the reasoning behind it.

Lands:

The only card I removed was the Blasted Landscape its removed because that slot can be used by something better e.g Slayers Stronghold, Sacred Foundry, etc. etc. if the trend continues with the other decks expect to be only looking for a few utility lands as these decks come with it.

Creatures:

I try to keep a theme within a deck (that’s fancy talk for I don’t have the right cards at the moment) so for the most part I stuck with Soldiers, Giants, and Angels. Kalemne’s Captain was removed due to the addition of Equipment and Enchantments to help make Kalemne a potential one shot. Some utility creatures were added and can potentially combo with Sun Titan.

Instants/Sorceries/Enchantments:

With it being EDH I just added a board wipe if things go awry. Enchantments added were those that make a creature better by giving them +/+ but also some evasion.

Artifacts/Equipment:

Mana Rocks and Filters were added. Would probably call in a favor to get the Swords as I never had the opportunity to use them  yet. Thought Vessel is currently one of my favorite cards as its a Mana Rock AND Reliquary Tower in one.

The updated list is here! Unfortunately their database does not have the new Commander stuff in their database yet so I’ll have to update that down the road.

Arma-Game-Don|Nov 15 Edition

Tiny takes the inaugural Arma-Game-Don by a point!

It was a fun/grueling 24 hour slog fest of gaming and trash talking. Fun times was had by all as we got to test the base Commander 2015 decks (review to follow) , sent zombie mobsters against each other with Dead Fellas, tried to build cities in Carcassonne and other crazy shenanigans. Hopefully we can keep this up monthly or bi-monthly. Sadly, I am in last place but with nowhere to go but up, I’m staying optimistic until the next Arma-Game-Don. Now if only I can convince them to play “Zombies!!!” again……

Games and Rounds per Game:

1 Round of Ascension: Rise of Vigil, 3 Rounds of Dead Fellas, 2 Rounds of Carcassonne, 2 Rounds of Sealed Commander 2015 and 1 Round of Phase 10.

Final Score:

S – 23
T – 26
D – 20
C – 25

MtG|Modern: Mono Black Zombies

Taking a break from things to tweak one of my favorite decks. This was built when Innistrad first came out so it originally featured cards from Scars of Mirrodin and was used as my FNM Staple. It was modified for Modern after it went out of rotation and hasn’t been really been changed much since its first inception.

Zombies Decklist

Added:

4x Festering Goblin
4x Shambling Goblin
2x Zombie Infestation

Removed:

3x Small Pox
1x Gray Merchant of of Asphodel
1x Tragic Slip
1x Go for the Throat
1x Death Baron
1x Nantuko Husk

The strategy is to overwhelm the enemy. With 16 1 Drops I should be able to fill the board and put them on the defensive. 18 Land is Greedy but it gets the job done. If it proves to be a problem the first things that would be swapped out for more lands would probably be the Zombie Infestation.

Card Advantage would be tricky as Altar’s Reap is the only card draw option. Blood Scrivener could be the answer but will run the deck first before getting more cards. Same goes for a playset of Lord of the Undead as the ability to buff up zombies and return them to your hand is pretty good. Last but not least could be the addition of either Mutilate or Black Sun’s Zenith as board wipes for those games where I lose board control.

Comment if you played a deck similar to this and what you would add/remove!