Commander Report: U/G Shenanigans


Played variations of this deck last time we played Commander.

There’s two extra Commander options in the Main Deck and depending on who you use changes the dynamic of the deck. It also features four win conditions. One of which requires two cards (and your opponent not running the right colors), and straight up milling your opponents. Bioviosionary and Labmaniac is missing from this build as I’ve used those cards a lot in previous decks and wanted to take a break from it.

I have not managed to win with this deck outright but in the last few games have managed to knock out at least two other players (in a four person game).

Working on a B/G Deck now to switch it up.