Covered the Comedy Comedy Festival last weekend and it was a blast! Their lineup featured an amazing cast of characters featuring comedians, actors, sketch groups, improv groups, and storytellers (some who was on stage for the first time!). It was a blast and the most profound thing said by one of the organizers was “It’s not just about the Comedy but also the Community” (I may be paraphrasing but it sounded like something to that effect). Shout-out also to all the volunteers!
There’s 3 things I want to talk about on this blog post. But FIRST a quick set of photos!
OK, with that here’s the 3 things:
There’s a lot of reasons why you shouldn’t drink and take photos.
- You might get some of your drink on your gear.
- You might accidentally drop your gear.
- You might lose your gear.
Luckily! I passed all my Fortitude Saves and Awareness Checks and I managed to take a few good pictures! I wanted to take more but thanks to running around doing various challenges and sweet talking my way out of trouble with the local constabulary (more on that later) I wasn’t able to.
Which brings me to my next topic.
If you plan to go the Ren Faire particularly The Original Renaissance Pleasure Faire then there are something’s you definitely have to try.
- The Pub Crawl! Seriously its fun/entertaining and there’s something about being part of 30-40 drunk people making their way through the Faire LOUDLY. As the Pub Crawl Motto is We are Rude, Crude and Socially Unacceptable!
- The Ren Quest! Have you ever wanted to live out those RPG game adventures? Then here’s your chance! Its actually pretty straightforward and the biggest bonus of doing this is that the entertainers/participants are more likely to engage and interact with you.
And the last thing which is the photography bit.
Is there a lens in your kit that you haven’t really used? if so why?
I’m just curious because I own three lenses and there’s a barely used 35mm in it so I intentionally didn’t bring the other lenses and forced myself to shoot with it. Still need to shoot more with it so maybe there’s a subject or event that’ll come up for me to use it.
That’s that for this post.
GOD SAVE THE QUEEN!
Daaaaaaaaaaaaaaaaaaaaamn we back at it with the all day gaming again
January came and went and now its March (Yes, February was forgotten somehow)
Some games we played this time are:
Holy crap! Was reminded how fun this game was. Tiny got us the Starter Decks (Batman vs Joker) and with all the hi-jinks that come with a four way game. We might get a box of a different set in the future and do a draft.
Think Monopoly and Catan destroys friendships? Well this one does too but in a more efficient way! Lots of fun and it can get out of hand really quick. Someone’s claim of “I always win when I get all the railroads” being challenged as it was argued that its “Not a real game of Monopoly”
I’m still cracking up that there is a card game based on WWF/WWE but what’s most impressive is that it actually is really fun to play! Kind of sad that Hulk Hogan signed his card as “Hollywood Hogan” though.
We also went to the Oath of the Gatewatch Pre-Release (cause nothings more fun then being paired with a random teammate). Where one of us managed to go 3-0 till ending with a draw for their final game.
One last thing someone got knocked out on Arma-Game-Don March so the scores got skewed due to that person only scoring 1 point per game.
Updated Scores are:
S – 98
T – 110
D – 104
C – 88
Also if you or your game crew have a list for scoring things on EDH hit me up!
A buddy of mine introduced me to this MTG Format called Big Deck. The premise of singleton cards with a shared library is amusing and fun as the probability of stupid combos happening (especially with my usual gaming crew) increases exponentially.
Big Deck Rules as shown by Clonehead (go watch his videos!)
- 555 Cards
- No Lands
- Spells are Lands
- Each Player has their own
- 20 Life
- Exile Zone
- Shared Library
- Search only allows you to go through one pile
- Search for a Land Type translates to looking for a card
My version (follows the same rules just replace where needed)
- 888 Cards
- 8 Piles of cards
Abilities/Keywords that are included:
- Constellation – because Enchantments are awesome
- Outlast – long game strategy
- Cascade – do I need to explain this one?
- Exalted – one creature armies are hilarious
Abilities/Keywords that are excluded:
- Landfall – too easy to trigger
Also not including cards that search for land because of two things, I know my game group well enough we’ll figure out stupid ways to win (e.g search for basic land (Battle of Wits), put onto play, float mana, Upheaval, cast Battle of Wits).
Here’s the cards in it so far and if you have a card suggestion that is.
A) Game Changing by itself e.g Blightsteel Colossus
B) Creates hilarious/headache inducing board states e.g Knowledge Pool
C) Creates good synergy/combos with other cards e.g Clone
D) An Alternative Win Condition e.g Biovisionary
Last thing is more of an aesthetic (read that as slight case of obsessive compulsiveness) reason but it should be cards that are available in Foil and the Modern Format.
Retiring my first EDH Deck. It was how I got into playing EDH and it was a fun deck to play and learn the nuances of Magic Rules. It went through a bunch of changes from full aggro tokens, clone, infinite turns to its final version (Aggro/Shenanigans).
Here’s the final deck list!
Leave a comment about your first EDH Deck and if you’re still playing it!
2 Months down 10 to go!
This month we got to try the Magic the Gathering Board Game Arena of the Planeswalkers! It brings a new dimension to your MtG experience and while some of the figures look really good some are kind of questionable (but for that price who can really complain?). I can see a lot of potential for this game particularly if A) WotC continues to support the game or B) if you’re enterprising enough to make your own stuff for it. Also can someone answer why the heck does Chandra not have a ranged attack?!?!!
Moving on Ascension: Rise of Vigil and Dead Fellas were played again (easy setup + fast paced games + hilarity = high replay value). You can pick up a copy of Dead Fellas on their website and its on sale right now too!
We got to play 2 rounds of Catan with someone hoarding all the sheep and people blocking our one reliable source of clay (which equates to no roads for a while). It may be just me but I’m slowly burning out from that game and if it wasn’t for the entertainment provided by the jokes and bad German accent someone was doing (because apparently in that universe they have perfectly engineered the sheep).
Last but not least is 2 rounds of Commander and of course we had to mix up the decks so we don’t run our own to which we in turn try to kill the person with our own deck because of the phrase “I know how scary that deck is” I’m not sure if we hold our own decks in high regard or if we actually know what we’re talking about.
Duel of the Planeswalkers – 2
Dead Fellas – 2
Ascension: Rise of Vigil – 2
Settlers of Catan – 2
Commander – 2
Scores have been updated since its ongoing and will end sometime in October next year!
S – 47
T – 53
D – 52
C – 51
For the original deck list go here
This deck is built for a really aggressive player. With a casting cost of WRCC you can potentially put Kalemne into play by 2 Turn and Swinging for Damage by Turn 3. (A God Hand opening would involve either a Plains or Mountain/Sol Ring/Mana Vault as that will allow you to swing in by Turn 2).
After using the deck during Arma-Game-Don which had me attacking the first place person right from the get go (forget diplomacy I was aiming not to be last place). It was apparent that it suffers from not enough draw which coupled by the high casting cost cards in my hand kept me from being able to keep up the pressure as well as defend myself.
Straight out of the box its good but as with everything you can make it better with the addition of new cards particularly ones that fit your play style. With that said here’s an updated list with cards I’ve added from my own stuff and the reasoning behind it.
The only card I removed was the Blasted Landscape its removed because that slot can be used by something better e.g Slayers Stronghold, Sacred Foundry, etc. etc. if the trend continues with the other decks expect to be only looking for a few utility lands as these decks come with it.
I try to keep a theme within a deck (that’s fancy talk for I don’t have the right cards at the moment) so for the most part I stuck with Soldiers, Giants, and Angels. Kalemne’s Captain was removed due to the addition of Equipment and Enchantments to help make Kalemne a potential one shot. Some utility creatures were added and can potentially combo with Sun Titan.
With it being EDH I just added a board wipe if things go awry. Enchantments added were those that make a creature better by giving them +/+ but also some evasion.
Mana Rocks and Filters were added. Would probably call in a favor to get the Swords as I never had the opportunity to use them yet. Thought Vessel is currently one of my favorite cards as its a Mana Rock AND Reliquary Tower in one.
The updated list is here! Unfortunately their database does not have the new Commander stuff in their database yet so I’ll have to update that down the road.
Tiny takes the inaugural Arma-Game-Don by a point!
It was a fun/grueling 24 hour slog fest of gaming and trash talking. Fun times was had by all as we got to test the base Commander 2015 decks (review to follow) , sent zombie mobsters against each other with Dead Fellas, tried to build cities in Carcassonne and other crazy shenanigans. Hopefully we can keep this up monthly or bi-monthly. Sadly, I am in last place but with nowhere to go but up, I’m staying optimistic until the next Arma-Game-Don. Now if only I can convince them to play “Zombies!!!” again……
Games and Rounds per Game:
1 Round of Ascension: Rise of Vigil, 3 Rounds of Dead Fellas, 2 Rounds of Carcassonne, 2 Rounds of Sealed Commander 2015 and 1 Round of Phase 10.
S – 23
T – 26
D – 20
C – 25
Taking a break from things to tweak one of my favorite decks. This was built when Innistrad first came out so it originally featured cards from Scars of Mirrodin and was used as my FNM Staple. It was modified for Modern after it went out of rotation and hasn’t been really been changed much since its first inception.
4x Festering Goblin
4x Shambling Goblin
2x Zombie Infestation
3x Small Pox
1x Gray Merchant of of Asphodel
1x Tragic Slip
1x Go for the Throat
1x Death Baron
1x Nantuko Husk
The strategy is to overwhelm the enemy. With 16 1 Drops I should be able to fill the board and put them on the defensive. 18 Land is Greedy but it gets the job done. If it proves to be a problem the first things that would be swapped out for more lands would probably be the Zombie Infestation.
Card Advantage would be tricky as Altar’s Reap is the only card draw option. Blood Scrivener could be the answer but will run the deck first before getting more cards. Same goes for a playset of Lord of the Undead as the ability to buff up zombies and return them to your hand is pretty good. Last but not least could be the addition of either Mutilate or Black Sun’s Zenith as board wipes for those games where I lose board control.
Comment if you played a deck similar to this and what you would add/remove!